﻿package mortal.game.net.command.friend
{
    import Framework.MQ.*;
    import Message.Game.*;
    import com.gengine.debug.*;
    import mortal.game.mvc.*;
    import mortal.game.net.broadCast.*;
    import mortal.mvc.core.*;

    public class FriendApplyCommand extends BroadCastCall
    {

        public function FriendApplyCommand(param1:Object)
        {
            super(param1);
            return;
        }// end function

        override public function call(param1:MessageBlock) : void
        {
            Log.debug("I have receive FriendApplyCommand");
            var _loc_2:* = param1.messageBase as SFriendApplyMsg;
            NetDispatcher.dispatchCmd(ServerCommand.FriendApplyRemind, _loc_2.apply);
            return;
        }// end function

    }
}
